For 7pm
Upstairs at The Plough, 27 Museum Street, WC1A
Hi everyone,
This November Teddy Ilieva and
Jimmy Krastev are flying over to show us some of the latest Vray features. It
will be a great chance to catch up with some of the Chaos Group team in the
usual relaxed setting of 3ds London. Some of the areas they’ll be covering:
V-Ray® 2.0 for 3ds Max - the latest trendsetting rendering technologies by Chaos Group
1. Memory efficiency with Render time subdivisions
2. Displacement geometry - cool tricks
3. Rendering heavy geometry with V-Ray Proxy
4. V-Ray RT accelerating the shading process
5. Creating advanced layered shaders
6. Light Cache improvements - retrace threshold
7. V-Ray stereoscopic rig - shade map optimizations for rendering stereoscopy
8. Distance texture - use procedurally generated textures to create a wide range of effects based on the distance between various objects in the scene
9. Lens analysis tool - easily match the distortion of your real world and your virtual cameras
10. Multi-sub texture – assign different textures based on object ID
11. Light select render element – extract the contribution of each light to the scene, change their intensity in post-production and compose them back together
12. Adding realism to your refractive materials with light dispersion
13. V-Ray RT running on CPU vs. GPU
V-Ray® 2.0 for 3ds Max - the latest trendsetting rendering technologies by Chaos Group
1. Memory efficiency with Render time subdivisions
2. Displacement geometry - cool tricks
3. Rendering heavy geometry with V-Ray Proxy
4. V-Ray RT accelerating the shading process
5. Creating advanced layered shaders
6. Light Cache improvements - retrace threshold
7. V-Ray stereoscopic rig - shade map optimizations for rendering stereoscopy
8. Distance texture - use procedurally generated textures to create a wide range of effects based on the distance between various objects in the scene
9. Lens analysis tool - easily match the distortion of your real world and your virtual cameras
10. Multi-sub texture – assign different textures based on object ID
11. Light select render element – extract the contribution of each light to the scene, change their intensity in post-production and compose them back together
12. Adding realism to your refractive materials with light dispersion
13. V-Ray RT running on CPU vs. GPU
As always, please bring some of your own work to share
with the group, and I’m looking for some short presentations for DECEMBER. If
you are interested or know someone who is, please email me.
Remember,
details posted at www.3dslondon.blogspot.com
and on Twitter, follow @3dslondon. If you’ve been along recently, you’ll
know it gets busy… So get there early if you want a seat!