Borislav "Bobo" Petrov was born
in 1968 in Sofia, the capital city of Bulgaria, which makes him a compatriot of
V-Ray. He started messing around with computers in 1984. His first encounter
was with an Apple II clone Bulgaria was manufacturing in those days, but he
smartened up and quickly switched to the pride of Britain, the Sinclair ZX
Spectrum, and later to IBM PC/AT and its various clones. He used all these
computers mainly for two purposes - learning programming and experimenting with
computer graphics. The results were often in the form of primitive computer
games and more than once inspired by Star Wars...
In 1993, while studying architecture at the
Vienna University of Technology, Bobo fell in love with a little program called
Autodesk 3D Studio and quickly became addicted to its ability to turn AutoCAD
drawings into living and breathing imagery and animations. He worked in the
area of architectural visualization, multimedia design (with some help from
Macromedia Director) and later actual game development around the turn of the
millennium.
In 1995, Bobo started the first of its kind
3D Studio plugin reference website, Virtual Republic Boboland. It slowly
mutated into a repository of general 3D Studio tutorials and knowledge and with
the advent of MAXScript in 1997, it finally took its current shape of being
script-centric.
In 1998, Bobo was invited to act as 3ds Max
Support Forum Assistant and Beta Tester. He actively supported the 3ds Max and
especially the MAXScript online community by writing literally hundreds of free
scripts to solve common production problems. Five years later, he was
contracted by Autodesk to develop the MAXScript Documentation of 3ds Max 5, a
task he has been performing for all following versions. In 2006, the first year
the voting was opened to 3ds Max users, Bobo was awarded the 3ds Max Master
Award.
In early 2004, Bobo moved to Canada to join
the creative team at Frantic Films where he was employed as Technical Director
of VFX and worked on such titles as "Scooby Doo 2", "Stay",
"Superman Returns" and "Journey To The Center Of The Earth 3D".
After the company's acquisition by Prime Focus, he continued to work in the
same position and contributed pipeline tools and technology used in films like
"G.I.Joe", "Avatar", "SuckerPunch",
"TRON:Legacy" and "Final Destination 5". During these over
seven years in the visual effects field, he also actively contributed to the
design and development of several software products including the Krakatoa
volumetric particle renderer.
In July 2011, Bobo joined the Thinkbox Software team,
which had taken over the product palette and continued the proud traditions of
Frantic Films Software. He is currently employed as Product Specialist, working
on and helping popularise through tutorials, demos and webinars such products
as Ember, Frost, Genome, Krakatoa and XMesh.
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