I hope everyone enjoyed last night; thanks to everyone at Hayes Davidson for hosting, all the presenters and everyone else who's come
along this year and made the evenings worthwhile.
The next meeting will be on Wednesday 1st February 2012 at The Plough.
Hopefully, Neil Hazzard will be able to make it! We have a number of great speakers lined up already, if you're interested in talking
next year let me know.
Peter Guthrie's presentation was brilliant, as is his blog. If you have
one, let me know so we can start a blogroll here on the site; leave a
comment on this post, or email me directly, use Twitter or Linked In.
To get things started, here's mine. See you all next year!
Wednesday, 7 December 2011
Saturday, 3 December 2011
Neil Hazzard & Peter Guthrie @ 3ds London, 7th December
From 7pm
HayesDavidson
Studio A
21 Conduit
Place
London W2
1HS
It’s the last 3ds London of 2011, and to wrap up the
year we have a busy event planned. If you squeezed into The Plough last month,
thanks, I hope you were squashed up against someone nice. Happily, we’ll
have a bit more space this month, Hayes Davidson have
kindly opened their doors (figuratively, you’re going to have to knock) for
us to enjoy their hospitality again. There’s going to be a couple of
short presentations first from members whose work has been in the news recently
which will be great, please bring along some of your own work to show the group
too.
Neil Hazzard, Autodesk M&E, is
our first presenter; Neil is the development lead on rendering and interactive
viewports for 3ds Max, and is coming along to discuss Nitrous and perhaps Iray,
time willing. A great opportunity to discuss everyone’s favourite 3D
program with one of the key developers!
I’m very happy that Peter Guthrie will be the second
presenter. A freelance visualisation artist with a background in architecture,
Peter studied architecture in Edinburgh, Scotland and worked as an architect
for several years before making the switch to visualisation. Peter recently presented
at the SOA Academy
Days in Venice and enjoys sharing his findings via his blog. There’s no way you
haven’t heard of Peter if you’re involved in Arch Viz, he’s
travelling a long way to make the evening so don’t miss it!
It’s going to be a brilliant evening so do come along,
everyone is welcome. Remember, please bring along some of your own work to show
the group too! Next year, as usual, we’ll skip January, then back at The
Plough for February. Details posted at www.3dslondon.blogspot.com, LinkedIn and Twitter, follow @3dslondon.
Kind regards, Simon
Thursday, 3 November 2011
Vray @ 3ds London on YouTube
Hi Everyone,
I hope you enjoyed last night if you came
along. I knew it would be busy, but I think it was the highest attendance the
group has ever had. It certainly felt like it in that room! So if you were
stuck at the back, sorry. My colleague recorded the presentation on his iphone,
and it’s actually pretty good. Thanks Krish!
Next month is shaping up to be another good
evening (at Hayes Davidson's studio) so put Wednesday 7th December in your calendar. Remember, details posted at www.3dslondon.blogspot.com and on
Twitter, follow @3dslondon.
Wednesday, 26 October 2011
Vray @ 3ds London Wednesday 2nd November
For 7pm
Upstairs at The Plough, 27 Museum Street, WC1A
Hi everyone,
This November Teddy Ilieva and
Jimmy Krastev are flying over to show us some of the latest Vray features. It
will be a great chance to catch up with some of the Chaos Group team in the
usual relaxed setting of 3ds London. Some of the areas they’ll be covering:
V-Ray® 2.0 for 3ds Max - the latest trendsetting rendering technologies by Chaos Group
1. Memory efficiency with Render time subdivisions
2. Displacement geometry - cool tricks
3. Rendering heavy geometry with V-Ray Proxy
4. V-Ray RT accelerating the shading process
5. Creating advanced layered shaders
6. Light Cache improvements - retrace threshold
7. V-Ray stereoscopic rig - shade map optimizations for rendering stereoscopy
8. Distance texture - use procedurally generated textures to create a wide range of effects based on the distance between various objects in the scene
9. Lens analysis tool - easily match the distortion of your real world and your virtual cameras
10. Multi-sub texture – assign different textures based on object ID
11. Light select render element – extract the contribution of each light to the scene, change their intensity in post-production and compose them back together
12. Adding realism to your refractive materials with light dispersion
13. V-Ray RT running on CPU vs. GPU
V-Ray® 2.0 for 3ds Max - the latest trendsetting rendering technologies by Chaos Group
1. Memory efficiency with Render time subdivisions
2. Displacement geometry - cool tricks
3. Rendering heavy geometry with V-Ray Proxy
4. V-Ray RT accelerating the shading process
5. Creating advanced layered shaders
6. Light Cache improvements - retrace threshold
7. V-Ray stereoscopic rig - shade map optimizations for rendering stereoscopy
8. Distance texture - use procedurally generated textures to create a wide range of effects based on the distance between various objects in the scene
9. Lens analysis tool - easily match the distortion of your real world and your virtual cameras
10. Multi-sub texture – assign different textures based on object ID
11. Light select render element – extract the contribution of each light to the scene, change their intensity in post-production and compose them back together
12. Adding realism to your refractive materials with light dispersion
13. V-Ray RT running on CPU vs. GPU
As always, please bring some of your own work to share
with the group, and I’m looking for some short presentations for DECEMBER. If
you are interested or know someone who is, please email me.
Remember,
details posted at www.3dslondon.blogspot.com
and on Twitter, follow @3dslondon. If you’ve been along recently, you’ll
know it gets busy… So get there early if you want a seat!
Thursday, 20 October 2011
Vray at 3ds London 2nd November
Chaosgroup have confirmed their presentation, further details in just a few days!
Monday, 3 October 2011
Wednesday 5th October
3DS Max
London User Group
Wednesday 5th October
For 7pm
Upstairs
at The Plough, 27 Museum Street, WC1A
Hi everyone,
This Wednesday 5th October we’ve lined up a brilliant presentation from Pete
Addington. Check out Pete’s great site first, www.lonerobot.net.
Pete will be presenting Creative character systems for studios great and
small: The presentation will highlight some of the character-focused
pipelines integrated into Impossible TV's framework over the last few years.
Pete will talk about Lonerobot's modular design pattern and how this can be
adapted to different types of character-based projects without modification.
He’ll demo some custom tools written with dotnet and maxscript and perform a
real-time demonstration of developing a character layer control system for
production.
So a little
different from the past few months, I hope you’ll come along to enjoy it. As always, please bring
some of your own work to share with the group, and I’m looking for presenters
for DECEMBER. If you are interested or know someone who is, please email me.
Remember,
details posted at www.3dslondon.blogspot.com
and on Twitter, follow @3dslondon. If you’ve been along recently, you’ll
know it gets busy… So get there early if you want a seat!
Kind
regards, Simon
Thursday, 1 September 2011
Factory Fifteen @3ds London Wednesday 7th September
3DS Max London User Group
Wednesday 7th September
For 7pm
Upstairs at The Plough, 27 Museum Street, WC1A
mapFirst up next Wednesday 7th September, evening regular Sebastian Burdon, creative director at Urban Digital, will be showing us how he helped create an animation currently showing at Ron Arad's stunning Curtain Call at the Roundhouse.
After Sebastian, Paul Nicholls and his colleagues from Factory Fifteen are going to present their recent works, consisting of 1, 2, 3, 4, 5 and 6 minute films. Factory Fifteen use both film and animation to communicate social, political, and fantastical futures. These highly experimental shorts are accompanied by 'chronographics' which visually narrate and stylistically envision their films. Paul’s presentation last year was brilliant, this year he will include a look at the making of his film Golden Age, which recently won the Best Architectural Animation Award from CG Architect in 2011.
As always, please bring some of your own work to share with the group, and remember we’re also looking for presenters for the next few months. If you are interested or know someone who is, please email me.
Remember, details posted at www.3dslondon.blogspot.com and on Twitter, follow @3dslondon. If you’ve been along recently, you’ll know it gets busy… I’ll be organizing the room a bit more ruthlessly to cope next week, so get there early if you want a seat!
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