The 3ds Max London User Group meets on the first Wednesday of every month at Truckles, opposite the British Museum. Started in 2007, the group enjoys a great number of professional members from London's advertising, architectural and animation industries. We meet to discuss ideas, methods and projects in a friendly, relaxed setting.

Monday, 1 July 2013

Wednesday 3rd July
For 7pm
Upstairs at The Plough, 27 Museum Street, WC1A

Map





Hi everyone,

Apologies for the late notice this month- 3ds London is go though! And it should be a good one. To start us off, Edd Stockton is going to show us his Chrome Molly video again, this time with a bit of info on how he did it all. Keith Jeffery has let me know the Taylor James crew have some new work to share too- will you be bringing something along? Please do!

I'm looking forward to welcoming Autodesk's Alex Horst, who's flying over to present the following:


Reality Capture for Film, Games and Visualization
Creating photo-realistic digital assets is key to increasing the realism of today's games and movies. There is a fast-growing demand to bring the as-built or as-existing reality into the production pipeline. Some advanced production houses have embraced reality capture technologies, and they already use photos, videos, or lasers to capture reality. The Autodesk Reality Capture Group has developed tools that make these technologies easier to use. Combined with 3ds Max, Mudbox and Unity, see how customers can benefit by using these new tools and work-flows to create digital assets for use in a production environment.
 3ds Max 2014: Visible and Invisible stuff
Get to know which recent improvements were made to 3ds Max. New tools for crowd generation, particle animation, and perspective matching and more will help you creating your animations and designs in less time. You will be given Tips & Tricks on how to utilize new functionalities, as well as receiving an overview on the changes under the hood and some recent technology updates.
 Creating an Advertising Game Pitch in a day
Alex is going to a fictional pitch about a Breakfast Cereal advertising: From relaunching the product, it’s appearance and name over some sort of viral Game, prototyped in Unity. Alex has been using Kinect MotionCapturing, Sketchbook Pro, 3ds Max, Mudbox, MotionBuilder and Unity to come up with the concept, prototype and presentation within a day. He is going to present the project and a making off.

See you there, regards, Simon

Friday, 31 May 2013

Ink @ 3dslondon Wednesday 5th June


Wednesday 5th June
For 7pm
Upstairs at The Plough, 27 Museum Street, WC1A

Hi everyone,

We've got some great presentations next week- First off, Robert Ramsay is going to talk about his role at Boss Level as the main Graphics Artist there, in charge of making sprites and level maps. Robert’s going to show us some character asset production and rigging, using Max, Zbrush and 3D Coat, and touch on a few other perks to using Zbrush in pre-visualisation projects.

Next up, INK is an award winning digital production studio that joins forces with creative agencies, film studios and designers to deliver beautifully crafted digital images, films and advertising for leading international brands.

David, Kamen and James will present a variety of work starting with their CGI short for the London Grand Prix by Santander, running through the entire project from storyboard concepts, 3am photography in the streets of London and filming on set with Jenson Button and Lewis Hamilton. Then a look at their newly released Dogfighters series, an in-house project, which quite simply merges their love of dogs and planes!

Remember, details posted at www.3dslondon.co.uk and on Twitter, follow @3dslondon.

See you there, Simon

Friday, 26 April 2013

3ds London Wednesday 1st May

Wednesday 1st May
For 7pm
Upstairs at The Plough, 27 Museum Street, WC1A
Hello everyone,

Next Wednesday, long-time attendee Thomas Horsley from Flowstorm ltd will be here to present some of their recent animation projects. Thomas' presentation will focus on one project that used Chaos Group's Phoenix FD to create fluid simulations. He'll talk us through the project from storyboard, through previs to final production- with some useful tips when using this application and a sneak peak at some future work.

There was some very cool work presented last month, with hopefully some breakdowns to come at a later event, so more of the same please! If you have an entry for the March Forest Pack Pro competition the deadline was extended to next Wednesday too.

Remember, details posted at www.3dslondon.co.uk and on Twitter, follow @3dslondon.
See you there, Simon

Tuesday, 2 April 2013

3ds London Wednesday 3rd April

Wednesday 3rd April
For 7pm
Upstairs at The Plough, 27 Museum Street, WC1A
Hello everyone,

Tomorrow evening is 3ds London at The Plough- This month I'm afraid our scheduled speaker had to pull out for an entirely understandable reason at the last minute- these things happen. So, as mentioned last month, I'd like some of you to bring along some work to share with everyone. If you haven't presented before, now's your chance to be a hero and bring something along. Don't worry about preparing anything, you just need to chat about it for a few minutes. Come on!

Talking of heroes, Sol Rogers from RewindFX has kindly agreed to get things started by bringing along a recent project to share. Sol is our Social Media Guru and all round talented / nice bloke. Cheers Sol! He can't change his mind now.

Did you prepare something for the Itoo competition last month? Bring it along!

Bring something along to show everyone! If you think you've got something interesting to share perhaps you could let me know so I can let everyone know, but feel free to just show up with something awesome. Remember, details posted at www.3dslondon.co.uk and on Twitter, follow @3dslondon.

See you there, Simon
Simon Moir

Wednesday, 6 March 2013

3ds London Tonight

In addition to Itoo and Pedro's presentation this evening, Gareth Corbett has a CPU and GPU, workstation and laptop update, and a quick demo of Adobe Creative Cloud.

Get there early for a seat!

Friday, 1 March 2013

Arqui9 & Itoo @3dsLondon Wednesday 6th March

Wednesday 6th March
For 7pm
Upstairs at The Plough, 27 Museum Street, WC1A

Hello everyone,
Next Wednesday we're back at The Plough for 3ds London. First, Pedro Fernandes, a London-based architect, is going to show us some of his recent work. Pedro showed me some of his matte paintings last year- I thought they were great so I'm glad he's agreed to do a presentation for us. Check out his site first, http://www.arqui9.com/.

Then Paul Roberts, an editor at Max Underground amongst other things, is going to present a general introduction to Forest Pack Pro 4 on behalf of Itoo Software. Paul is also going to highlight some of the new features in the recently released version 4 so that there's something for existing users. After the presentation, Itoo would like to set a competition for 3ds London members, using the free lite version of the plugin. The winner will be judged the following month and receive a full pro license of the plugin.Itoo ran a similar competition at the South Wales user group, the winning entry can be seen here. So our first proper competition, after 5 years, with some Max User Group rivalry thrown in!
 
We haven't had your work presented for some time, so please bring something along to show everyone at the beginning of the evening. Remember, details posted at www.3dslondon.co.uk and on Twitter, follow @3dslondon.

See you there, Simon

Monday, 11 February 2013

3ds London February


Thanks for coming along everyone! I hope you enjoyed it. If you couldn't make it, see you next month.